


The Agent managed to retake the generators from the Cell, even when he was almost overwhelmed when the previous Agents from the first game found and attacked him. This forced the Agency to send out their newest and better-equipped Agent to combat both the terrorists and the Freaks. However, Cell took control of Project Sunburst's generators before the Agency could use the weapon. The Agency tried to stop this epidemic by building Project Sunburst, a weapon that used sunlight to destroy Freaks. Cell's leader and former Agency scientist, named Catalina Thorne, released a deadly strain of the "Freak" virus that infected many citizens and turned them into mindless monsters called Freaks. While organized crime has been quelled in Pacific City, a terrorist group calling themselves 'Cell' started a revolt to overthrow the Agency, which has taken control of the city. The sequel takes place 10 years after the events of the first game. A trailer for Crackdown 2 was released at the 2009 E3 Conference. Microsoft however still owned the intellectual property of Crackdown, and they hired fellow Scottish development company Ruffian Games to create the game.
CRACKDOWN 3 CHARACTER CREATOR SERIES
Crackdown 2 Īlthough Realtime Worlds confirmed that they would create a series to follow the success of the first Crackdown, delays with budgeting between Microsoft and Realtime resulted in the developer cancelling the sequel. They planned for the city to go down in anarchy so that they can step in, stop the criminals, and be hailed heroes when they take over. The Agent successfully brought down each criminal syndicate but it was later found out that it was the Agency itself who supplied the criminals with weapons. A secret organization known as the Agency took it upon themselves to eliminate the city's organized crime using their wide resources and genetically modified human beings called Agents. Criminal syndicates - namely Los Muertos, The Volk, and The Shai-Gen Corporation - have taken control of its three main territories, and they are armed with military-grade weapons that make it difficult for law enforcement to combat them. The game takes place in Pacific City, a dystopian metropolis that is suffering from an increase in crime rate. Due to the waving interest in player testers during the game's late development, Microsoft decided to release it with access codes to the Halo 3 multiplayer beta to help its sales during release. A demo was showcased at the 2006 E3 Convention. Originally in development for the Xbox console in 2002, Microsoft suggested in 2004 that Realtime Worlds release the game for the then-upcoming Xbox 360. The series has garnered mostly positive reception and commercial success.Ĭrackdown was released on February 20, 2007, for the Xbox 360 console. Critics praised the sandbox-style third-person shooter for allowing the ability to cause massive destruction in a non-linear gameplay, while also criticizing the series for lacking an actual story. Although Crackdown started as a game that was released with access codes for the Halo 3 multiplayer beta, the game itself has been met with positive critical reception and won several video game awards. A third installment, Crackdown 3 developed by Sumo Digital, was released on February 15, 2019, for the Xbox One and Microsoft Windows. Both games were released for the Xbox 360. Games of the series have been developed by various game developers, with the first game, Crackdown, completed by Realtime Worlds on February 20, 2007, and a sequel titled Crackdown 2 developed by Ruffian Games on July 6, 2010. The games center on the Agency's supersoldiers, known as 'Agents', as they fight threats ranging from various criminal syndicates, a terrorist group known as 'Cell', and zombie-like monsters called 'Freaks'. The series takes place in a futuristic dystopian city controlled and enforced by a law enforcement organization called the Agency.

Crackdown is a series of action-adventure video games created by David Jones and published by Xbox Game Studios.
